A cozy bullet-heaven · 1–2 players · Godot 4
A garden for quiet moths
Lanterns is a cozy bullet-heaven about a Keeper, a swarm of moths, and the soft light that holds the night together.
Steam page coming soon — meanwhile, leave feedback on the demo.
Play in your browser
No download required.
Click inside the frame, then WASD to move and Space to dash. The lantern auto-aims — you only move.
What is Lanterns?
A small, soft kind of chaos.
You are the Keeper, alone in a twilight garden. Moths swarm from the dusk and your lantern catches them, one by one. Every level brings a new goal, a new modifier, a new shape to the swarm — and three upgrade cards to choose from.
Sometimes there's a friend with you, lantern and all. Sometimes it's just the wind, the cricket bed, and an eight-chord ambient progression that loops while you light up the night.
Lanterns is built in Godot 4. Vector silhouettes, painterly biomes, procedural audio. No assets bought; everything you see and hear was made for this game.
What's in the lantern
A run worth replaying.
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Auto-aim combat
Move; the lantern handles the rest. Range grows with your level and your upgrades.
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17 upgrade cards
Pick three between every level. Stack effects, build your lantern.
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5 keeper classes
Each starts with different stats and a signature upgrade. Unlock as you play.
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Local co-op
Press an arrow key to spawn P2 mid-run. Independent HP, shared score.
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Procedural audio
An eight-chord ambient progression, wind, crickets — all generated, no asset files.
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Painterly biomes
Dusk, Autumn, Winter, Storm. The garden rotates every five levels.
Four moods of the garden
The biomes rotate every five levels.
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Dusk
The first moths of the night. Soft, generous, slow.
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Autumn
Wind picks up. The swarm splits and reforms.
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Winter
Tougher shells, longer nights. Pace yourself.
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Storm
Thin beam, dense swarm, scattering aim. Bring a friend.
Five ways to hold a lantern
Pick your keeper.
Each starts with different stats and a signature upgrade. New classes unlock as you play.
Keeper
Balanced. The starting class.
Glass
Fragile, but the beam reaches farther.
Stone
Slow and steady. Soaks hits.
Twin
A second lantern, slightly off-axis.
Wanderer
Fast feet, sharper dash.
Status
In active development for Steam.
Lanterns is being built in Godot 4. The most recent milestone is v0.10 — Steam prep: pause + settings, gamepad support, achievements scaffolding, and a Steam wrapper. The web demo plays the same content.
For the press
Press kit
About Dynaum
Dynaum is a small studio of one. Lanterns is its first game — a slow, soft bullet-heaven made for late nights.
Assets
Press kit (zip) — logo, screenshots, fact sheet. Coming soon.
Contact
Help shape the game
Tell me what you thought.
If you played the demo — even for a minute — I'd love to hear what kept you playing, what made you bounce, and what you wished was different.
The feedback form is being set up. Until then, please email elber@dynaum.com — short notes are welcome.
Or reach out directly: elber@dynaum.com